Jun 07, 2012, 07:41 PM // 19:41
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#1
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Ascalonian Squire
Join Date: Jan 2012
Location: Hawaii
Guild: Vengeance of the Night [FATE]
Profession: W/P
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7 Hero Rikishway
Here's a team build I have been experimenting with lately. Don't mind the EA Ele at the end since I only took Zhed since I was doing Kodunnur Crossroads and needed him. The last spot can be anything or any suggestions would be great. Let me know what you think.
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Jun 07, 2012, 08:20 PM // 20:20
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#2
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Hi not going to go deep, someone on here probably going to go wild on this one. I just going to mention couple stand out item.
1. Splinter weapon and MoP? Only melee and physical damage output i see is EVAS which have long charge time and dont last long.
2. Infuse health on your mes? First putting 10 pts to healing and only bring 1 skill just a waste. 2nd that mes will spam Infuse like it's cool you mes will have no energy for anything else. 3rd that mes will always likely be the first one to go down because he have no skill to offset those heal lost. FYI if you want to use infuse you don't need to put that much pts the different from 0 to 10 is just 24% more.
3. Insp @ only 5 those mes most likely will run into energy issue.
So suggestion i have is try to combo a set of the same attib skill into 1 hero or 2 so you don't over spread attib pts in every single hero just for 1 or 2 skill. Mes suck up energy like there no tomorrow. Personally I wouldn't let then handle any spam able heal or buffer skills unless you have a good way to keep their energy up.
Last edited by Drk Dervish; Jun 07, 2012 at 08:34 PM // 20:34..
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Jun 08, 2012, 03:00 AM // 03:00
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#3
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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despite the ele splinter weapon and SoS i dont see much dmg and ur FoC - too much survivability
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Jun 08, 2012, 03:38 AM // 03:38
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#4
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Lithril Ashwalker
despite the ele and splinter weapon i dont see much dmg and ur FoC - too much survivability
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Fixed, SoS is horrible for damage, he has Ancestor's Rage on the build, but that's hardly enough in that build
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Jun 08, 2012, 08:38 AM // 08:38
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#5
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Splinter + MoP either he or the heroes are using spear I guess. :/
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Jun 08, 2012, 02:58 PM // 14:58
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#6
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Lion's Arch Merchant
Join Date: Aug 2007
Location: GMT +8
Guild: redt
Profession: Rt/
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The last spot should be a Scyther to take advantage of your Splinter and MoP. If you evolve it to Scizor it would be much better.
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Jun 10, 2012, 11:44 PM // 23:44
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#7
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Ascalonian Squire
Join Date: May 2012
Guild: International League of Morons [ILM]
Profession: Me/
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There really isn't a purpose for both Splinter and MoP, as there isn't much physical damage in the build.
Infuse on the PI dom mes really isn't a good idea, as heroes have a tendency to spam infuse, leading them to kill themselves with it or get themselves killed through its use. And as previously mentioned to spec 10 in an attribute that you only have one skill for is a waste. I'd replace it with something like Wastrel's demise or overload for some more damage, or shatter enchantment.
On the PI illusion mes I'd get rid of the resto skills entireley; you've already got defensive spirits, some resto on the SoS, and the UA. Put in Arcane Conundrum and conjure phantasm for some degen, although most any illusion spell would work in the second spot.
I'd put more points into inspiration on both PI mesmers, for better energy management.
Now, I personally think running two PI mesmers is a bit redundant. If it works for you, great. But I'd swap in a different elite on the illusion one - probably Shared Burden or Ineptitude. I prefer shared burden but ineptitude is good as well, especially for areas with a lot of melee foes.
You've already got all of the skills except for E-surge and the para skills on the E-surge mes covered by the PI dom mes, so I'd scrap it entirely in favor of some more direct damage like a warrior, assassin, or dervish (all three of which would work well with splinter and MoP) or an elementalist (keep in mind that this wouldn't synergize with MoP and splinter weapon).
The last spot (currently an EA ele, which you said to ignore, but I'll give some recommendations anyways as to what should be put there) could be some more direct damage like a melee character or an elementalist, but another idea would be to run a BiP battery, therefore reducing your need for energy management skills on both you and the heroes, freeing you up to put in some more damage. And anything that keeps your monks casting longer is always a good thing
Hope this helped
-Sammich
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Jun 12, 2012, 07:21 PM // 19:21
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#8
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Ascalonian Squire
Join Date: Jan 2012
Location: Hawaii
Guild: Vengeance of the Night [FATE]
Profession: W/P
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Changed a few things
Hey guys, thanks for the quick responses and all the help figuring this out. I recently changed my build to the "standard" N/A AP Caller build and exchanged the Ele for a VoS Dervish. This build works ten times better with a physical and especially pumping out EVAS upon recharge. Thanks again.
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Jun 13, 2012, 11:42 AM // 11:42
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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I was going to suggest replacing the UA with a nec resto (never had much luck with UA heroes myself), and realised that the build was looking awfully familiar.
Try running this instead. Think it does what you're trying to do, just better.
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Jun 13, 2012, 06:37 PM // 18:37
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#10
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Can't say about war or sin but derv is wildly bad as hero (well Ai melee just suck). Anyway if you want a derv I suggest you bring as little enchantments skill in the bar as possible (which is like 1 or 2).
Take a skillful human player to actually do derv enchantments right (right as in taking the full advantage of the benefit from enchantments and how to use an attack skill with them). Hero just going to spam wildly without any regard on how it should follow up along its attack skill. Just do 1 or 2 enchantments and the rest all output attack skill (hard to f... those up even for hero lol).
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Jun 14, 2012, 12:49 AM // 00:49
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#11
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Furnace Stoker
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I would replace the dervish with another mesmer or a SoGM rit but since you may not have the mercs, you can still use a SoGM N/Rt.
As for the MoP, you can just let your casters wield spears and you still have EVAS.
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